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Showing posts from May, 2008

Spherical Helix Plugin

This plugin for Autodesk Maya, will create a Spherical Helix made of a Nurbs curve. The usage for this plugin is: SphereHelix -r -h -n -r: The sphere maximum radius. By default, radius is 1 -h: The curve height from y=0. By default, height is 1 -n: The name of the Nurbs curve. By default curve name is SphereHelix#, where # is a consecutive number for existing curves. To install plugin, just download it, unzip it, copy .mll to \bin\plug-ins and load it from the plug-in manager. Following images were created with this plugin using different settings: Find out the plugin here: [ Plugin Download ]

Maya 2008 Plugin development - Part 1

Building plugins for Maya allows both Game Developers and Artist to customize Maya and speed up the workflow. So far, doing some reading and research, I found there are two ways to develop Maya plugins: Using a traditional compiled VC++ .mll plugin or by using Python. I will start this research by building a simple plugin using Visual Studio 2005 (Visual Studio 8) 1. Start by installing the Plugin Wizard First step is to setup the Visual Studio environment. Fortunately, Maya includes a Plugin Wizard for Visual Studio 8 (aka Visual Studio 2005) so you can create them easily. Plugin wizard is found in the following location: \devkit\PluginWizard Of course, you can follow the readme instructions, but there's a little change you should do in order to have the plugin working. a. Unzip the MayaPluginWizard2.0.zip file a.1 This is the new Step: Edit the MayaPluginWizard.vsz file, and change the following line: Wizard=VsWizard.VsWizardEngine.7.1 to Wizard=VsWizard.VsWizardEngine.8.0 (For